#pragma once
#include "AftrConfig.h"
#include <string>
#include "Mat4Fwd.h"
#include "Font.h"

namespace Aftr
{

   class Font21 : public Font
   {
   public:
      Font21(FontDataShared* fontDataShared);
      virtual ~Font21();
      //the expected output of print is a quad of size getWidth by getHeight in whatever coordinate system you are using
    //  virtual void print(const std::string& str, const Mat4& modelMatrix, const Camera& cam, FONT_ORIENTATION orientation = FONT_ORIENTATION::foCENTER, bool useCache = true, QuadOrientation qo = QuadOrientation::qoXY, FONT_JUSTIFICATION justification = FONT_JUSTIFICATION::fjCENTER);    
     
      //virtual void adjustForWidthJustification(const std::string& label, float maxWidth, FONT_JUSTIFICATION justification);
      virtual void adjustForWidthOrientation(const std::string& label, FONT_ORIENTATION orientation, Mat4& modelMatrix);//adjusts the render position for the orientation using glTranslatef(), width orientation should be called on each line seperately
      virtual void adjustForHeightOrientation(const std::string& label, FONT_ORIENTATION orientation, Mat4& modelMatrix);//adjusts the render position for the orientation using glTranslatef(), height orientation should be called on blocks of text together

      void setEmboldeningCoefficient(float x);
   protected:
      Font21() = delete;
     // FontDataShared* dataShared = nullptr;
      void printCachedString(const std::string& str, const Camera& cam, FONT_ORIENTATION orientation, QuadOrientation qo);
      //void printUncachedString(const std::string& str, const Camera& cam, FONT_ORIENTATION orientation, FONT_JUSTIFICATION justification, float maxWidth)
      void printUncachedString(const std::string& str, const Camera& cam, FONT_ORIENTATION orientation, FONT_JUSTIFICATION justification = FONT_JUSTIFICATION::fjCENTER, float madWidth = 0);
      void cacheString(const std::string& str, const Camera& cam, FONT_ORIENTATION orientation);
      float emboldeningCoefficient;
      
      GLSLUniform* modifier = nullptr;
   
      void print(const std::string& str, const Mat4& modelMatrix, const Camera& cam, FONT_ORIENTATION orientation, bool useCache, Aftr::QuadOrientation qo, FONT_JUSTIFICATION justifcation, const std::vector< std::string >& lines, float maxWidth);
      void renderCharacter(unsigned char charcode, Mat4& modelMatrix, const Camera& cam);///< renders an individual character

   };

}

