#pragma once
#include "AftrConfig.h"

//Aftr Engine Global Managers
#include "ManagerVimba.h"
#include "ManagerFont.h"
#include "ManagerSerializableNetMsgMap.h"
#include "ManagerTex.h"
#include "ManagerOpenGLState.h"
#include "ManagerLight.h"
#include "ManagerShader.h"
#include "ManagerSDLTime.h"
#include "ManagerModelMultiplicity.h"
#include "ManagerWindowing.h"
#include "ManagerFrameCapture.h"
#include "ManagerDeviceInput.h"
#include "ManagerCAL3DModelMultiplicity.h"
#include "ManagerEnvironmentConfiguration.h"
#include "ManagerRandomNumber.h"
#include "ManagerGLView.h"
#include "ManagerFTGLFont.h"
#include "ManagerKeyLok.h"
#include "ManagerGDAL.h"

#include "ManagerController.h"


